
After March Madness Live Successes, iStreamPlanet's Mio Babic is Highly Encouraged by Cloud Delivery Workflows Confidence in the cloud helped MML streaming product rack up record consumption numbers By Brandon Costa, Director of Digital
Monday, April 22, 2019 - 3:08 pm
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It was another winning year for one of the sports video industry's top live streaming products, March Madness Live. The 2019 men's hoops tourney set all-time records in live streaming (with more than 100 million of them; a 31% increase over last year) and live hours consumed (over 24 million; a 29% spike).
The Sports Emmy-winning product is supported on the backend by the video delivery experts at iStreamPlanet (which is also owned by WarnerMedia Entertainment). We caught up with President and CEO Mio Babic to go under the hood on this year's workflow and why confidence in delivery via the cloud is changing the game.
What was different or unique about this year's streaming delivery? iStreamPlanet has been a part of this project for some time, but what was notable about this effort?
I think with the attention to and the proliferation of streaming services from WarnerMedia to Disney to Hulu - there's a lot of noise in this industry. There's a reason why that is because audiences are clearly shifting to online consumption. We had nearly a million concurrent users at 12:30 a.m. ET on a Sunday. I have never seen that in twenty years of doing this. It's a sign of change in times of consumption behaviors.
With that understanding, we felt it was really, really important to build and deliver a truly broadcast-quality experience. Ensure that consumers get that high-quality on any device for any of these games. On that same level, when you have this great audience, you want to capture that from a monetization standpoint and deliver the highest-quality advertising experience that's seamless and perceived as less of an annoyance and more of a value exchange for seeing the content.
We spend a lot of time asking how do we make this year's March Madness Live experience even more robust and even more reliable with even more options?' We can add all of that to the online experience but it needs to be, performance-wise, on part with the broadcast experience.
Technologically is there any part of the workflow chain that you are pleased with how its progressed over the past couple of years?
I would say its confidence in the cloud. Doing live video in the cloud is still very difficult. The cloud is maturing very rapidly but there's still, sort of, things that occasionally just happen in the cloud environment that can be concerning. You have to have the right tooling, processes, and architecture to make sure that you're not exposed to some of those things. So, I think, it's worth highlighting the maturity of the cloud. It's progressing in a way that we can now rely on it to 100% exclusively deliver the experience.
We relied on multiple cloud partners and we made sure that we have a fully redundant workflow on both the east coast and the west coast, so even if an entire cloud region would have problems, we would still have a different region and a different cloud to deliver the experience.
iStreamPlanet President and CEO Mio Babic
I'm curious on more of your macro thoughts on the state of the cloud in live sports. Coming out of NAB Show, there was a lot of positive feelings about it. As you mentioned, it really sounds like the belief is there for many. When you look at this segment of the business and in the context of your experiences at NAB, where do you think we are? Should we be pleased?
The one promise the cloud has given is scale. To some extent, I was less concerned with managing things in the cloud than I was with being able to scale things. Using an event like March Madness, it extends over multiple weeks and you have several weeks of end-to-end testing, so you need a pretty decent size resource for about two and a half months. Provisioning all of the resources and maintaining that equipment is not very cost-efficient. Scale was always a compelling story for us when we considered the cloud.
The interesting thing is we were one of the first companies to build their cloud media processing and we've been doing it as early as 2012 when many were still firm believers that appliance and hardware were the only way to go. We have come a long way as an industry since then and what's very encouraging to us is seeing a tremendous amount of commitment from cloud partners to work with us specifically on these media workflows. In the cloud, there's so many different workflows: healthcare, finance, manufacturing. Media, and especially live media, is a challenge because you can't have any latency, you can't have any packet loss. Every bit has to be delivered in real time. So it's encouraging to see the tremendous commitment by cloud folks to really focus on media workloads and solve those problems with us along the way. That really translated for this March Madness because we relied on the cloud to deliver and we have seen a meaningfully better performance even just over last year. Last year we were even questioning if we wanted to go fully all in on the cloud. We can't take a risk on this event so we sort of hedged our bets. But in the last 12 months or so, the confidence level in leveraging the cloud has increased tremendously.
In your opinion, what's next for March Madness Live? How might it look different in a couple of years?
What you will see is even higher quality of video. HDR (high-dynamic range) is knocking on our doors and it's something that we are investing heavily in. Looking at an HDR image and a 4K video source next to each other, anyone can see a difference in HDR. Put that in front
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