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David Shing, in MABS2017: "there is that focus on the story and less on how to count it: more story and less telling"

15/06/2017

David Shing, in MABS2017: "there is that focus on the story and less on how to count it: more story and less telling" El l der de pensamiento australiano y autoproclamado Profeta Digital , durante su ponencia en el MABS2017, organizado por Atresmedia, asegura que la tecnolog a cambia el comportamiento, pero no las necesidades. Entender las necesidades no es f cil .

Management & Business Summit, #MABS2017, el evento l der entre directivos y personalidades mundiales organizado por Atresmedia, ha arrancado este mi rcoles su convocatoria de 2017. El consejero delegado de Atresmedia, Silvio Gonz lez, ha abierto la jornada inaugural en un acto conducido por las presentadoras M nica Carrillo y Mamen Mendiz bal, de Antena 3 y LaSexta, respectivamente. El l der de pensamiento australiano y autoproclamado Profeta Digital , David Shing, conocido como Shingy', ha abierto las ponencias vespertinas con una intervenci n salpicada de ejemplos memorables de marcas e innovaciones, casos pr cticos y experiencias de ayer y de ma ana para dar las mejores claves ante los retos de hoy.

Los ordenadores no sirven para nada, no te dan respuestas, lo dijo Pablo Picasso y me encanta. La innovaci n es cambio, la invenci n es creatividad , ha arrancado Shingy' su din mica intervenci n, no sin antes expresar la alegr a que sent a por poder participar en este foro en particular y por poder estar en Espa a en general: De Espa a me llama la atenci n su cultura, alucino con vosotros, beb is, sal s, sois unos fiesteros y, al d a siguiente, reuniones a las 8 de la ma ana! Me gusta cuando la cultura permanece local .

El creativo ha continuado deteni ndose en los emoticonos: el diccionario de Oxford introdujo la palabra emoji' en 2015. Ahora vivimos una cultura totalmente diferente. Ahora utilizamos la palabra disrupci n, todo el mundo habla de la disrupci n y no es la tecnolog a la que va a ser disruptiva, sino el modelo de negocio .

Einstein descubri la teor a cu ntica, era un violinista con una gran formaci n, podr a ser cient fico o artista y eso es lo que ten is que hacer vosotros , ha asegurado para adelantar a los asistentes que lo que le interesaba es transmitirles la parte art stica .

Jerarqu a de Maslow

Recordando la Jerarqu a de Maslow', el l der australiano ha manifestado que cuando pensamos en esto, la tecnolog a cambia el comportamiento, pero no las necesidades. Entender las necesidades es importante, pero no es tan f cil .

Cuando hablamos de conectar a seres humanos todo el mundo habla de realidad virtual, cuando llevas un minuto con las gafas es incre ble, la realidad virtual no es algo nuevo, la diferencia hoy es que si vamos a ver una pel cula tu r es y yo lloro, con las gafas tu eres protagonista de tu propia experiencia , ha asegurado sobre las ltimas novedades en este sentido, para a adir: La realidad virtual me interesa mucho. En China est n estudiando mucho, para pasar lo real a lo f sico, pero la realidad a veces es mucho mejor que la ficci n .

La experiencia f sica es muy importante y eso es lo que nos tenemos que plantear con nuestra marca: el internet de las emociones , ha manifestado para enumerar seguidamente la cantidad de inventos existentes y que vendr n: igual no ten is una pantalla en el futuro y lo que ten is es un tatuaje, estamos viendo dispositivos port tiles, hay much simos .

En este sentido ha mostrado a los asistentes, a trav s de videos, desde aparatos para pagar con un chip en la manga de la camisa, a t cnicas para sentir el mismo impacto que un jugador de f tbol americano, un traje en 3D que cambia y evoluciona cuando miras a alguien.

Y qu , tenemos todas estas oportunidades, y qu ? , se ha preguntado, para responder: Ahora estamos en el negocio de las emociones, el 75% de las decisiones que tomamos a d a de hoy son emocionales y ya no nos vale el modelo de las 4 Ps' que aprendimos en Marketing .

El p blico que ten is a d a de hoy tiene sus propios p blicos, su propia audiencia. Lo que publiques t , luego lo van a compartir y va a tener su propia experiencia , ha se alado.

Los j venes tienen formas de expresarse completamente diferentes, quieren estar entretenidos, la palabra aburrimiento est muy presente, los chavales crecen con una pantalla, se debe redefinir la palabra creatividad , ha a adido.

Ten is que simpatizar y lo que m s importa a d a de hoy es el compartir. No hablamos de vender a tiempo real, sino de conectar con otros humanos, tenemos que volver a la experimentaci n , ha sugerido al auditorio.

El 70% de la gente solo prueba las aplicaciones una sola vez, tenemos que conseguir formas de conectar a la gente, que se enamoren de tu aplicaci n , ha continuado, al tiempo que subrayaba que en un mundo del boca a boca podremos conectar con esas personas, hay que estar siempre dentro de los medios de comunicaci n, pod is inventaos formas pero, por favor, sed sencillos, la simplicidad es la m xima sofisticaci n, ya lo dijo Da Vinci , ha remarcado Shingy'.

Queremos lealtad tribal, es incre ble lo que puedes conseguir cuando lo consigues con tu marca , ha dicho poniendo el ejemplo de Ray Ban, que nunca anuncia sus gafas sin una leyenda que las lleve .

En este sentido ha asegurado que es esencial conectar con el ADN de tu marca , porque es as como puedes tener la oportunidad de reinventar el producto , ha dicho poniendo como ejemplo las cerveza Carlsberg, que vio c mo sus ingredientes funcionan muy bien como t nico facial o c mo Coca cola ha cambiado en Vietnam los tapones para que no se conviertan en basura y sean productos tiles. O tambi n el caso de Nike con Pokemon Go, que en lugar de poner una experiencia digital hizo un rango de zapatillas que reflejaran la cultura de Nike, un gui o con los personajes de P kemon .

Tenemos un problema con la autenticidad, hay que ser fidedigno con el ADN de la marc
LINK: http://www.panoramaaudiovisual.com/en/2017/06/14/david-shing-en-mabs20...
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