
Proof Inc., one of the film industrys leading visualization houses, provided extensive previs and postvis services to the new Marvel Studios motion picture Guardians of the Galaxy, it was announced today by Proof's Creative Director/Founder Ron Frankel. The film was released by Walt Disney Studios on August 1st.
ALL IMAGES COURTESY OF MARVEL STUDIOS AND PROOF 2014
Ron Frankel, Proof's Founder and Creative Director, said, Our assignment on Marvel's Guardians of the Galaxy' was to previs several of the big action set pieces in the film. We enjoyed working closely for the past year and a half with director James Gunn to maintain his vision and make those sequences exciting. Guardians of the Galaxy' presented us with numerous big action sequences that have really never been done before. Full CG, high-adrenaline battle sequences that required a lot of choreography and blocking for the staging of the action. James was very good about seeing the action from the audience's point of view, and doesn't want viewers to be lost or confused by any of the action. We really built some amazing stuff with James for Marvel's Guardians of the Galaxy' that we are very proud of.
The Kyln Escape: For the sequence in which the Guardians come together as a team for the first time, James Gunn really wanted to build character and humor into this sequence. The choreography and visual effects were very complex. Proof provided James and Stephane with a great deal of data to enable them to work quickly while on set.
Adds Earl Hibbert, Proof's Previs Supervisor on this project, Another of the big challenges we confronted on this film was helping James to bring the characters Rocket' and Groot' to life. It was very important to James that the audience forget that these two characters were CG, and, instead, accepts them as real characters - characters that actually exist in the world of the film - because they really are the heart of the movie. As far as technical challenges, there was a lot of green screen involved in production, and most of the sets were built from scratch, so we had to make sure that the action we designed during previs would fit into the sets that were being constructed. I worked very closely with Production Designer Charlie Wood and Visual Effects Supervisor Stephane Ceretti to make sure the dimensions of our set would closely match the actual build. In this manner, the action we designed during previz could be captured on the set, while still giving James the flexibility to improvise new shots if he wanted to.
The Space Pod Chase: For this fun ride sequence that features the lead characters in a chase while escaping from the film's villains, James had very specific action beats he wanted to hit. James gave the Proof team a good deal of freedom to come up with interesting shots and choreography, while maintaining the overall goals of the action he had in mind. The sequence feels fast, vicious, and dangerous - the audience feels as though these characters could die at any moment.
This previs and post team was great, one of the best I've ever had. All of the sequences turned out amazing, and I had a great time working with James and Stephane. This was a big complicated film that presented some real challenges, so to see it come together the way it did was incredible, Hibbert concludes.
Adds Stephane Ceretti, VFX Supervisor on Guardians of the Galaxy, Working with the Proof teams both in London and Los Angeles was a great experience. We started developing the sequences early in prep with our director, James Gunn, Earl Hibbert, Proof's Previs Supervisor, and the storyboard artists. We wanted to be as prepared as possible for a fairly complex and fast paced shoot. Earl and his team did an amazing job at collecting all the information from James, the Art department and the VFX department, to come up with previs that really made sense and made a big difference in the way we prepped and shot the movie. All of the main sequences were previsualized before we started shooting, which allowed all departments to get a visual sense of the film and what was required to achieve it during the shoot. It was also an essential tool for the VFX vendors.
Once back in Los Angeles, the previs team transformed into a postvis group, still spearheaded by Earl. We had a huge task ahead of us, with more than 1900 VFX shots to postvis. We could not show the movie without fully post-visualizing our two CG characters, Rocket' and Groot,' and all the spaceships and aerial effects, as well as adding in backgrounds and set extensions for many of the green screen sets. A huge effort was put in the collaboration between James, Earl, the editors, and the VFX department to complete a version of the directors cut that would have all the shots postvised.
All of Proof's work was invaluable to everyone involved in the project, from Prep, through Shooting, and through Post. They were an integral part of the process, Ceretti concludes.
ABOUT GUARDIANS OF THE GALAXY :
From Marvel, the studio that brought you the global blockbuster franchises of Iron Man, Thor, Captain America and The Avengers, comes a new team-the Guardians of the Galaxy. An action-packed, epic space adventure, Marvels Guardians of the Galaxy expands the Marvel Cinematic Universe into the cosmos, where brash adventurer Peter Quill finds himself the object of an unrelenting bounty hunt after stealing a mysterious orb coveted by Ronan, a powerful villain with ambitions that threaten the entire universe. To evade the ever-persistent Ronan, Quill is forced into an uneasy truce with a quartet of disparate misfits-Rocket, a gun-toting raccoon, Groot, a tree-like humanoid, the deadly and enigmatic Gamora and the revenge-driven Drax the Destroyer. But when Quill discovers the tru
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