
During the last decades, the entertainment world behaved like the universe: it has not stopped its expansion. Inside the growth of this cosmos, there is a planet attracting more users, enterprises and headlines than anyone due to its volcanic activity. We are talking about the gaming industry and all its environment.
Since the arrival of the first videogame consoles at the end of the '80s, their growth has been solid and unstoppable. Users did not need to play in the amusement arcades as they had the machines in their own houses or even in their own hands. In the beginning, this change did not entail any alteration in the game's narrative, as lineal stories continued to be the most common ones without multiplayer choices. We usually had a history, a hero, some missions and a final reward for the winner.
However, open-world videogames like Grand Theft Auto or Massive Multiplayer Online games (MMO) like World of Warcraft changed the industry and boosted a continuous increase in interaction options. Users did not just play the programmed missions of the videogame; now, they could enter a parallel dimension with other people from all over the world to compete, collaborate, or simply have fun in their own terms.
A video-parallel world
Thanks to this videogame boom and the online possibilities to connect users, a new entertainment world started its development in parallel: videogame leagues, e-sports teams, competitions, etc. The same companies from the industry, like Blizzard or Riot Games, pushed for this evolution, aware of the interest and the increasing demand, and the results are the current massive competitions. At the same time, the best players started to create their own social media profiles with their games, tricks and contests with other key players. They began to upload their videos and content to platforms like YouTube and, lately, they started with live streaming on Twitch. This platform succeeded in adapting its content environment to gaming.
Along with them, a world of game commentators, fans and speakers sprouted and began to create their content based on video games. All this with a consumer profile based on young, loyal and demanding people that are always open to consuming more and more content and with a steady and continuous growth in terms of numbers. We refer to YouTube channels with 17 million followers like Ninja's one or AuronPlay's channel with 11 million subscribers. In the field of live streaming, we have the 2.5 million watchers world record achieved by TheGrefg.
However, these content creators soon started to fly alone and created their universe apart from video games. Nowadays, most of them have their trademark with advertising contracts and different products. For example, the streamer Ibai Llanos created a Balloon World Cup with the footballer Gerard Piqu , achieving a 455,000 users average audience. Another example is ElRubius, which developed its own TV Series with Movistar. But the origin and the content to which they always return is the same: the gaming world.
How to solve problems managing unlimited content
Most of the current successful games are open-world video games with endless collaboration possibilities with other players. You can play for hours and hours along with your friends or people from the other side of the world trying to achieve an undefined mission or just having fun. We have construction games like Minecraft or others like Fortnite in which we simply have to survive and avoid getting killed.
Therefore, games become endless unless we limit the time as some competitions do, with limits established around four hours. In any case, when a streamer wants to comment on any contest or is streaming its own playthrough, they may end the session with an enormous quantity of raw audiovisual material. And this has been the case practically every day for several years.
This is not a problem for traditional media, as they count on professionals and infrastructure to manage their content. Nevertheless, in this case, we are talking about young people who started their careers creating content with a PC and user-level archiving tools.
Furthermore, most streamers have to fight their own platforms for video archiving. For example, the leading streaming platform, Twitch, erases the videos after two months to avoid a collapse of its servers. If a professional streamer does not archive its video, it simply disappears.
Little by little, and as their business grows, the key profiles of this industry started to hire professional editors, graphic designers and a full-blown digital team around them in order to avoid distractions and focus on their main activity: content creation. It only seems logical that the next step is to get a professional media asset management and start to use a deep archive MAM system like VSNExplorer MAM's.
Therefore, a gaming streamer could download the video from their latest Among Us session and add it to a deep archive with others from this game, which they could organize in the most convenient way for them. With this, we could quickly recover the content in the future. Imagine we want to create a Call of Duty Headshot compilation. We just need to introduce this word in our searcher and our MAM selects the clips and moments with this action to show them on the same interface.
This is possible thanks to the content catalog available with a MAM System. Each video has associated metadata with information for the searching. This catalog process can even be automatic thanks to Artificial Intelligence engines, which create the tags using, for example, voice and facial recognition. After this, the user only needs to validate and check the results.
All these functionalities can be combined with the main editing programs like Adobe Premiere. Thanks to VSNExplorer Adobe Panel, a streamer can edit its vi
Most recent headlines
04/09/2025
Monumental Sports & Entertainment (MSE), in collaboration with Dalet, has been a...
19/04/2025
SDVI, the leading platform provider for cloud-native media supply chains, today announced that the company earned multiple awards at the 2025 NAB Show, with two...
19/04/2025
Ateliere Creative Technologies, a leading GenAI media software solutions company, today announced that Dan Goman has stepped down as CEO and David Bortis, Ateli...
19/04/2025
As Director of Media and Aerial Production at Terrible Herbst Motorsports, Bryan Moore is setting new standards in off-road racing media coverage thanks to his ...
19/04/2025
A next-generation collaboration device that redefines connectivity for meeting environments
Lightware, an industry-leading manufacturer of signal management so...
19/04/2025
Calrec is today announcing that its True Control 2.0 is a Remote Production winner in the 2025 NAB Show Product of the Year Awards. This official awards program...
19/04/2025
Appear, a global leader in live production technology, proudly announces it has been recognised alongside NBCUniversal with the prestigious NAB Show Delivery Pr...
19/04/2025
Deity Microphones, a leader in innovative audio equipment, is proud to announce the expected release of our Ultra-Wide Band IFB to the market. The THEOS DIFB wi...
19/04/2025
A world renowned broadcaster and long-standing LiveU customer has successfully completed a series of live connectivity tests using LiveU's revolutionary, aw...
19/04/2025
BitFire (bitfire.tv), a longtime leader in live video transport, today announced dual NAB Show award wins at the 2025 NAB Show in Las Vegas. The company's M...
19/04/2025
BitFire (bitfire.tv), a longtime leader in live video transport, today announced three major award wins at the 2025 NAB Show, April 5-9, in Las Vegas. The compa...
19/04/2025
AI video discovery company Moments Lab and Satisfaction Group, a leading independent unscripted television production company, are proud to announce a unique st...
19/04/2025
As the media industry navigates the triple challenge of AI-driven production, distributed teams, and skyrocketing content demand, DigitalGlue s creative.space h...
19/04/2025
Network technology startup Miri Technologies Inc. capped off its tremendously successful NAB Show debut by winning two prestigious industry awards for its cutti...
19/04/2025
CINCINNATI Scripp's Nuvyyo USA has concluded a deal with Warner Bros. Discovery to bring 45 FAST channels to Nuvyyo's Tablo TV device....
19/04/2025
In a ruling that could have broader implications on the legality of regulatory agencies levying fines through administrative proceedings, the 5th U.S. Circuit C...
19/04/2025
WASHINGTON Federal Communications Commission chair Brendan Carr has blasted Comcast over MSNBC's coverage of the deportation of Kilmar Abrego Garcia in a so...
19/04/2025
Berklee NYC and NYC Media Launch Season 3 of Inside Power Station @BerkleeNYC This season features faculty member Arun Pandian as the new host and interviews ...
18/04/2025
Director Andrew Ahn, alongside actors Youn Yuh-jung and Joan Chen, takes a photo of the audience after the premiere of his film The Wedding Banquet at Eccles ...
18/04/2025
In a ruling that could have a major impact on the digital advertising market, a federal judge has ruled that Google has monopolized some types of advertising te...
18/04/2025
Broadcast and cable TV news outlets saw strong social media growth in March, according to new data from the social video analytics company Tubular Labs ....
18/04/2025
Berklee Student Yukai Yang Named 2025 Yamaha Young Performing Artist The drummer secured a spot among the elite winners in this years competition.
By
Maddie...
18/04/2025
Boston Conservatory Alums Bring Real Women Have Curves to Broadway The Latin American immigrant community takes center stage in a new musical featuring Tatian...
18/04/2025
WASHINGTON The FCC's call for public comments and suggestions on outdated regulations that it should be eliminated, has prompted a slew of fillings from bro...
18/04/2025
In a ruling that could have a major impact on the digital advertising market, a federal judge has ruled that Google has monopolized some types of advertising te...
18/04/2025
PEARL RIVER, N.Y. Global media solutions company Active Media Services (AMS) has formed a new relationship with VideoAmp, a measurement company for linear TV, c...
18/04/2025
Netflix reported generally positive results for first-quarter 2025, with revenue up 13% year-over-year to $10.543 billion and operating income growing by 27% to...
18/04/2025
NHL Playoffs 2025: TNT Sports Hits the Road for Onsite Productions With Mobile U...
18/04/2025
EVSs S bastien Verlaine on U.S. Expansion, Next-Generation Products Beyond replay, offerings also target asset management and media infrastructure By Ken Kersc...
18/04/2025
ESPN Unleashes 4DREPLAY as NCAA Women's Gymnastics Championships Hit ABC Men's championships to follow Saturday night on ESPN2 By Brandon Costa, Direct...
18/04/2025
Visualizing Victory: The Latest in AR, XR, and Virtual Production in Live Sports This panel discussion featured leaders from ESPN, CBS Sports, Warner Bros. Disc...
18/04/2025
NHL Playoffs 2025: With 16 Games in First Six Days, ESPN Deploys Variety of Remo...
17/04/2025
Emilie Blichfeldt attends the 2025 Sundance Film Festival premiere of The Ugly ...
17/04/2025
R-GPS gives warfighters a decisive battlefield advantage by punching through adv...
17/04/2025
This year's NAB Show in Las Vegas marked a noticeable shift in the priorities of media and broadcast organisations. Gone are the days of chasing flashy, or ...
17/04/2025
class=attachment-thumbnail size-thumbnail f-align-center alt= decoding=async data-lazy-srcset=https://www.antonbauer.com/wp-content/uploads/2024/12/Amy-Daniel-1...
17/04/2025
SAN JOSE, Calif. Roku and Adobe have announced that they are collaborating on a real time data platform made possible by a a new integration of the Roku Data C...
17/04/2025
NEW YORK Internet advertising revenues demonstrated strong growth in 2024, increasing 14.9% year-over-year to $258.6 billion, according to the IAB Internet Adv...
17/04/2025
SDVI Earns Both Product and Project of the Year Awards at 2025 NAB Show
Brie Clayton April 17, 2025
0 Comments
Left to right, Geoff Stedman, CMO, SDVI...
17/04/2025
Singapore Polytechnic Readies Aspiring AV Professionals for Live IP Productions ...
17/04/2025
Calrec Wins 2025 NAB Show Product of the Year Award for True Control 2.0
Brie Clayton April 17, 2025
0 Comments
Image: The Calrec True Control 2.o on ...
17/04/2025
In Return to Berklee, Lucius Looks Back and Moves Forward From mood boards to live demos, the alumni band gave students an exclusive look at the process behin...
17/04/2025
DirecTV's free streaming service MyFree DirecTV has just added another eight channels from NBCUniversal....
17/04/2025
LOS ANGELES The virtual production company GameChanger has announced that it is expanding its global footprint by bringing its virtual production technology to ...
17/04/2025
DENVER The International Broadcaster Coalition Against Piracy (IBCAP) has announced that it has developed a proprietary, automated software-based system to iden...
17/04/2025
Pixalate's new CTV Device Market Share report for Q1 2025 shows that Roku has the highest open programmatic CTV device market share in the United States, wi...
17/04/2025
Edward J. Lewis III Named Senior Vice President of Institutional Advancement Lewis has more than 20 years of industry experience, leading fundraising initiati...
17/04/2025
The Curling Group Puts On Inaugural Curling All-Star Game in Nashville The location in Music City is intended to broaden the sport's appeal By Dan Daley, ...
17/04/2025
April 17th, 2025 Press Materials Available Here
Tribeca Festival 2025 Announces TV & NOW Lineup
World Premieres and Exclusive Cast Panels with Apple TV '...
17/04/2025
SVG Sit-Down: Cisco's Bryan Bedford on Providing End-to-End Support for Clie...