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Visual Effects Society Iues the State of the Global VFX Industry 0 A Comprehensive Analysis of Busine Drivers and Best Practices

16/07/2013

Today, the Visual Effects Society (VES), the industry's professional honorary society, released The State of the Global VFX Industry 2013, a strategic analysis of the business drivers impacting all sectors of the VFX industry working in film production those emanating from within the business infrastructure and those imposed by a global economy and presentation of solutions to mitigate instability. Initial recommendations focus on improving business and financial management acumen among artists and facilities management through training programs and new standards and practices. The whitepaper is the first outcome of a working group of diverse industry stakeholders convened in March 2013 by the VES, which has committed its continued leadership to forge and execute a blueprint for action.

In recent months, worldwide dialogue in the visual effects community has created a sense of urgency to address the complex pressures on artists and facilities dealing with issues of frayed business models, financial instability and an increasingly nomadic' workforce operating without a secure vision of the future, said Eric Roth, VES Executive Director. The VES saw a need and an opportunity to take a fresh and comprehensive look at the global issues at hand. We're proud to have initiated a vital effort to analyze and update the business models that govern our industry and hope this resource serves as a catalyst for change.

This VES whitepaper is the result of a rigorous process, which incorporated input from more than three dozen industry representatives including artists, studio, business and labor leaders and facility executives, whose companies have operations in eight countries and 15 cities around the world, as well as data from several online surveys and published works. (Note: participants are listed in the paper under Section 5: Sources). It was co-authored by two widely respected professionals, Carl Rosendahl, Associate Professor at the Entertainment Technology Center at Carnegie Mellon University and former President of PDI/DreamWorks, and Ken Williams, CEO and Executive Director of the Entertainment Technology Center at USC and co-founder of Sony Pictures Imageworks.

Four complex independent drivers of this widespread industry shift were identified: growing competition nurtured by technological advancement and globalization; varying tax incentives and other government dynamics; industry dynamics related to an unpredictable production pipeline and pricing models for bidding and managing jobs; and non-business motivations that may contribute to counterproductive business decisions.

The collection of challenges facing the VFX industry related to workflow, profit margins, business models and workforce issues ranged in characterization by participants from natural business evolution to turmoil based on their individual position and geographic locale, stated Rosendahl. But ultimately, the perspectives and information coalesced into two distinct categories those factors outside of our control and endemic to the realities of a global economy, and those the industry can and should take ownership of.

In the category of impressionable factors, the immediate need to improve business knowledge for artists and facilities was widely cited among interview participants. As such, the paper presents a number of important actions the industry can adopt to increase business and financial management acumen, including: development of industry standards and practices; fixing current models; considering alternate pricing models to fixed price bidding; exploring flexible business and staffing models; and continuing to assess the relative costs/benefits of forming global business and labor organizations.

In this new landscape, companies will continue to pursue options they believe will enhance both efficiency and profitability, said Williams. It is our opinion that widespread participation by artists and facilities in a focused business training program would result in better forecasting, bidding and managing of jobs, a more educated and empowered workforce, increased transparency and accountability and would usher in a more stable, influential VFX infrastructure with a greater skill set.

The VES and its working group will advance this process through continued discussion and development of business guidelines, training program elements and other recommended ideas. In addition, a series of public forums on specific business and career management topics relevant to artists and facilities will be explored as opportunities to continue the public dialogue.

It is clear from this analysis that certain business practices have contributed to today's uncertain business climate, said Roth. Many dynamics are outside of our reach, but this strategic roadmap can help us alleviate some of the insecurity. Now is the time to embrace change, to chart a better, more sustainable future for this industry we all love.

To learn about the VES and read the whitepaper, The State of the Global Visual Effects Industry 2013, please visit http://www.visualeffectssociety.com.

About the Visual Effects Society

The Visual Effects Society is a professional honorary society dedicated to advancing the arts, sciences and applications of visual effects and to upholding the highest standards and procedures for the visual effects profession. It is the entertainment industrys only official organization representing the extended global community of visual effects practitioners, including supervisors, artists, producers, technology developers, educators and studio executives. VES' almost 3,000 members in 31 countries worldwide contribute to all areas of entertainment film, television, commercials, animation, music videos, games and new media.

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