
Esports Production Forum: How the Cloud and Object Storage Are Changing MAM for Esports Industry execs report on their approaches to dealing with burgeoning content By Jason Dachman, Chief Editor
Tuesday, December 4, 2018 - 10:29 am
Print This Story
Story Highlights
Esports-content creators face a unique challenge when it comes to postproduction and media-asset-management (MAM). With content pouring into archives at an exponential rate, esports operations are finding unique new workflows to manage this tidal wave of video. In addition, since most game publishers and esports organizations have a true greenfield opportunity in building their production and distribution operations, several are embracing cloud-based workflows, virtualized infrastructure, and object-based storage to allow extensive scalability and flexibility.
Speaking at the inaugural SVG Esports Production Forum last month, top execs from Riot Games, Machinima, Dell EMC, and Western Digital explored the effects of these approaches.
Centralized Storage: Riot Games Serves Global Content
Riot Games has 14 regions and 23 offices across the world, which means that technology decisions can't be based on the needs of a single region. Rather, the entire organization's needs must be taken into consideration, which has dramatically impacted the way its production operation functions.
We have an equation we use: if what we are about to do is going to benefit one region, full stop; if what we are going to do is going to benefit all regions, go as fast as you can. And, in the middle, we will have a discussion, said Scott Adametz, director, esports production engineering, Riot Games. So when it comes to asset management, we have to think of all regions' benefitting from our decisions.
With that philosophy in mind, Riot instituted centralized storage and moved all the assets typically deployed at the regional studios into a central storage system. Not surprisingly, Riot is also heavily reliant on cloud storage and is one of the largest Amazon Web Services on earth, according to Adametz.
Going forward, he said, that's our plan: stop deploying to the edges and start deploying to the center. Bring all the content in and then share it globally.
Thomas Burns, CTO, media and entertainment, Dell EMC, seconded that sentiment, noting that he sees Riot and others moving toward a centralized data-lake model for its storage and MAM needs. Rather than storing content at facilities all over the globe, this approach allows growing esports operations to store content centrally and let the asset-management system do the work of finding specific content for different geo-diverse facilities.
Esports Technical Challenges: Asset Management, Post Production, and Storage panel: (from left) Riot Games' Scott Adametz, Dell EMC's Thomas Burns, Machinima/Warner Bros. Digital Networks' Michael Green, Riot Games' Ray Panahon, Western Digital's Jordan Woods, and HPA's Mark Chiolis
What we are seeing now is that the content is moving to the center and [users like Riot are leveraging] a very large geo-distributed [network], he said. Asset management used to be about caring where that asset was. Now you don't have to care where that asset is [because you're] moving the core to this vast geo-distributed cloud. As much as data costs to store, it costs a lot more to move. So, if you put things once into the central storage and then the asset-management [system] finds it from there, you are so much better off.
In building its technical infrastructure and global workflow, Riot Games Technical Lead, Esports, Ray Panahon and his team also emphasized the need to remain agnostic when it comes to cloud platforms - whether AWS, Google Cloud, Microsoft Azure, Tencent Cloud, Alibaba Cloud, or a hybrid using multiple clouds and on-premises storage.
The Power of Object Storage: Handling the Content Tsunami
This centralized model has also allowed Riot to better manage its rapidly expanding library of content, which increases exponentially with every event (and every new region/language that it must serve), according to Adametz. As this explosion of content continues, object-based storage systems are playing a key role in Riot's workflows.
The company has an object-storage-based system powered by SwiftStack, internally dubbed SaaSY, which, in true Riot form, stands for Storage as a Service, Yo. This company-wide platform stores data and content from millions of League of Legends players globally, but it also has played a significant role in the development of Riot's esports-production operation specifically.
It's something that we're really excited about because we're not having to change the storage to work with media, said Adametz. We're using the same system that we already have deployed globally to add media to it. That's the power of object storage: it isn't built for a custom service. That's why I'm so excited that companies have started recognizing it and started to invest it, because you don't have to have differentiated storage. It's one storage platform globally, and you can use it for everything.
Western Digital Technologist Jordan Woods championed the power of object storage for esports-specific workflows on the session: Object storage is just a better way to archive [especially] in the esports world, where you're going to have so much content - probably even more so than traditional broadcasting before it. How do get access to that, and where does it live? And if it's geo-dispersed across multiple geographies, how does a user get access to that?
Distributing Different Flavors to a Growing Roster of Outlets
As esports content becomes more mainstream with each passing day, creators are being tasked with serving more distribut
Most recent headlines
04/09/2025
Monumental Sports & Entertainment (MSE), in collaboration with Dalet, has been a...
19/04/2025
SDVI, the leading platform provider for cloud-native media supply chains, today announced that the company earned multiple awards at the 2025 NAB Show, with two...
19/04/2025
Ateliere Creative Technologies, a leading GenAI media software solutions company, today announced that Dan Goman has stepped down as CEO and David Bortis, Ateli...
19/04/2025
As Director of Media and Aerial Production at Terrible Herbst Motorsports, Bryan Moore is setting new standards in off-road racing media coverage thanks to his ...
19/04/2025
A next-generation collaboration device that redefines connectivity for meeting environments
Lightware, an industry-leading manufacturer of signal management so...
19/04/2025
Calrec is today announcing that its True Control 2.0 is a Remote Production winner in the 2025 NAB Show Product of the Year Awards. This official awards program...
19/04/2025
Appear, a global leader in live production technology, proudly announces it has been recognised alongside NBCUniversal with the prestigious NAB Show Delivery Pr...
19/04/2025
Deity Microphones, a leader in innovative audio equipment, is proud to announce the expected release of our Ultra-Wide Band IFB to the market. The THEOS DIFB wi...
19/04/2025
A world renowned broadcaster and long-standing LiveU customer has successfully completed a series of live connectivity tests using LiveU's revolutionary, aw...
19/04/2025
BitFire (bitfire.tv), a longtime leader in live video transport, today announced dual NAB Show award wins at the 2025 NAB Show in Las Vegas. The company's M...
19/04/2025
BitFire (bitfire.tv), a longtime leader in live video transport, today announced three major award wins at the 2025 NAB Show, April 5-9, in Las Vegas. The compa...
19/04/2025
AI video discovery company Moments Lab and Satisfaction Group, a leading independent unscripted television production company, are proud to announce a unique st...
19/04/2025
As the media industry navigates the triple challenge of AI-driven production, distributed teams, and skyrocketing content demand, DigitalGlue s creative.space h...
19/04/2025
Network technology startup Miri Technologies Inc. capped off its tremendously successful NAB Show debut by winning two prestigious industry awards for its cutti...
19/04/2025
CINCINNATI Scripp's Nuvyyo USA has concluded a deal with Warner Bros. Discovery to bring 45 FAST channels to Nuvyyo's Tablo TV device....
19/04/2025
In a ruling that could have broader implications on the legality of regulatory agencies levying fines through administrative proceedings, the 5th U.S. Circuit C...
19/04/2025
WASHINGTON Federal Communications Commission chair Brendan Carr has blasted Comcast over MSNBC's coverage of the deportation of Kilmar Abrego Garcia in a so...
19/04/2025
Berklee NYC and NYC Media Launch Season 3 of Inside Power Station @BerkleeNYC This season features faculty member Arun Pandian as the new host and interviews ...
18/04/2025
Director Andrew Ahn, alongside actors Youn Yuh-jung and Joan Chen, takes a photo of the audience after the premiere of his film The Wedding Banquet at Eccles ...
18/04/2025
In a ruling that could have a major impact on the digital advertising market, a federal judge has ruled that Google has monopolized some types of advertising te...
18/04/2025
Broadcast and cable TV news outlets saw strong social media growth in March, according to new data from the social video analytics company Tubular Labs ....
18/04/2025
Berklee Student Yukai Yang Named 2025 Yamaha Young Performing Artist The drummer secured a spot among the elite winners in this years competition.
By
Maddie...
18/04/2025
Boston Conservatory Alums Bring Real Women Have Curves to Broadway The Latin American immigrant community takes center stage in a new musical featuring Tatian...
18/04/2025
WASHINGTON The FCC's call for public comments and suggestions on outdated regulations that it should be eliminated, has prompted a slew of fillings from bro...
18/04/2025
In a ruling that could have a major impact on the digital advertising market, a federal judge has ruled that Google has monopolized some types of advertising te...
18/04/2025
PEARL RIVER, N.Y. Global media solutions company Active Media Services (AMS) has formed a new relationship with VideoAmp, a measurement company for linear TV, c...
18/04/2025
Netflix reported generally positive results for first-quarter 2025, with revenue up 13% year-over-year to $10.543 billion and operating income growing by 27% to...
18/04/2025
NHL Playoffs 2025: TNT Sports Hits the Road for Onsite Productions With Mobile U...
18/04/2025
EVSs S bastien Verlaine on U.S. Expansion, Next-Generation Products Beyond replay, offerings also target asset management and media infrastructure By Ken Kersc...
18/04/2025
ESPN Unleashes 4DREPLAY as NCAA Women's Gymnastics Championships Hit ABC Men's championships to follow Saturday night on ESPN2 By Brandon Costa, Direct...
18/04/2025
Visualizing Victory: The Latest in AR, XR, and Virtual Production in Live Sports This panel discussion featured leaders from ESPN, CBS Sports, Warner Bros. Disc...
18/04/2025
NHL Playoffs 2025: With 16 Games in First Six Days, ESPN Deploys Variety of Remo...
17/04/2025
Emilie Blichfeldt attends the 2025 Sundance Film Festival premiere of The Ugly ...
17/04/2025
R-GPS gives warfighters a decisive battlefield advantage by punching through adv...
17/04/2025
This year's NAB Show in Las Vegas marked a noticeable shift in the priorities of media and broadcast organisations. Gone are the days of chasing flashy, or ...
17/04/2025
class=attachment-thumbnail size-thumbnail f-align-center alt= decoding=async data-lazy-srcset=https://www.antonbauer.com/wp-content/uploads/2024/12/Amy-Daniel-1...
17/04/2025
SAN JOSE, Calif. Roku and Adobe have announced that they are collaborating on a real time data platform made possible by a a new integration of the Roku Data C...
17/04/2025
NEW YORK Internet advertising revenues demonstrated strong growth in 2024, increasing 14.9% year-over-year to $258.6 billion, according to the IAB Internet Adv...
17/04/2025
SDVI Earns Both Product and Project of the Year Awards at 2025 NAB Show
Brie Clayton April 17, 2025
0 Comments
Left to right, Geoff Stedman, CMO, SDVI...
17/04/2025
Singapore Polytechnic Readies Aspiring AV Professionals for Live IP Productions ...
17/04/2025
Calrec Wins 2025 NAB Show Product of the Year Award for True Control 2.0
Brie Clayton April 17, 2025
0 Comments
Image: The Calrec True Control 2.o on ...
17/04/2025
In Return to Berklee, Lucius Looks Back and Moves Forward From mood boards to live demos, the alumni band gave students an exclusive look at the process behin...
17/04/2025
DirecTV's free streaming service MyFree DirecTV has just added another eight channels from NBCUniversal....
17/04/2025
LOS ANGELES The virtual production company GameChanger has announced that it is expanding its global footprint by bringing its virtual production technology to ...
17/04/2025
DENVER The International Broadcaster Coalition Against Piracy (IBCAP) has announced that it has developed a proprietary, automated software-based system to iden...
17/04/2025
Pixalate's new CTV Device Market Share report for Q1 2025 shows that Roku has the highest open programmatic CTV device market share in the United States, wi...
17/04/2025
Edward J. Lewis III Named Senior Vice President of Institutional Advancement Lewis has more than 20 years of industry experience, leading fundraising initiati...
17/04/2025
The Curling Group Puts On Inaugural Curling All-Star Game in Nashville The location in Music City is intended to broaden the sport's appeal By Dan Daley, ...
17/04/2025
April 17th, 2025 Press Materials Available Here
Tribeca Festival 2025 Announces TV & NOW Lineup
World Premieres and Exclusive Cast Panels with Apple TV '...
17/04/2025
SVG Sit-Down: Cisco's Bryan Bedford on Providing End-to-End Support for Clie...