
ESL UK converges physical sports and eSports for broadcast at the VR League finals By Heather McLean, Editor
Monday, June 17, 2019 - 14:25
Print This Story
At the Haymarket Theatre in Leicester, UK, virtual reality (VR) gaming has taken eSports broadcasting to a new level as ESL UK and Facebook-owned VR company, Oculus, took the top two VR League Echo Arena teams from Europe and North America to compete live for a $38,700 prize pool and the championship title.
Leaping and ducking is all part of VR eSports
It has been two years since Oculus launched the VR League and in that time VR eSports has continued to grow immensely. Season 3 saw 451 unique players and 146 teams across the four games featured this season: Onward, Echo Arena, Echo Combat, and Space Junkies.
Chicken and egg situation
The final in Leicester, available to viewers live on Twitch, Facebook and YouTube, posed challenges for ESL UK. VR eSports is a subset of the overall genre. It is an early stage sport at this point, but is growing, comments James Dean, CEO of ESL UK. This was a bit of a giant project, through our relationship with Facebook and Oculus. VR is an advancement in the immersive game experience. Gaming is one of the prevalent activities in VR; it's something that is driving the technology.
However, he adds VR is still a nascent gaming technology: It's a bit of a chicken or the egg situation. VR at this time is quite an expensive tech, but you need enough people with the hardware to consume the software, and people won't buy the hardware unless there's enough software to consume.
On the big stage at Haymarket, Leicester, UK, for the VR League finals with ESL and Oculus
Getting VR eSports onto a screen that viewers in-stadium or on social media can appreciate is no simple task; it is necessary to capture not only the gameplay and the reaction of the player as required in traditional' eSport broadcasting, but also the player ducking, jumping, rolling, mimicking reloading, firing and more in order to play.
Pushing broadcasting boundaries
Viewers want to see the correlation of how the physical movements of the players affect the gameplay, notes Dean: What's exciting about this [VR gaming] is it really pushes the broadcast element; it's like normal eSports, but VR isn't just about the gameplay. If you compare VR game Onward [one of the VR League games] to Counterstrike, both are first-person shooters, but Onward is relatively slow paced. But as soon as you see people are rolling around on the floor [playing Onward], grabbing grenades' and throwing them, carrying out actual physical movements, dodging and crouching, it all becomes very, very physical, and super interesting because it's not just the gameplay that you have to capture, it's what's happening in the physical space as well.
In traditional eSports, what we're looking for currently is player reaction, looking shocked as they do something. What we're doing at this point on a broadcast level is putting a picture on picture of the gameplay and the player themselves. But VR completely transposes that in a physical way, said Dean. For the first time we're seeing the narrative in the physical realm and capturing that; it's just as important as what [the player] is doing in the game. For instance, how quickly did they react and crouch? Physically this all matters, massively; did they duck quick enough? It's about the convergence between physical sports and eSports.
Bang, bang, you're dead!
This added requirement to cover the physicality of VR eSports puts pressure on the broadcast element, says Dean, to the point where the level of equipment needed is something that a major broadcaster of a global event would need. We're in a situation where we're having to handle a crazy number of inputs and settings. The traditional [eSports] broadcast set up can't handle that; well, it can, but it's very expensive, requiring top end stacks of equipment which just becomes silly. If we could afford all that it would be the same as saying let's do an Olympic broadcast.
Added Rob Stevens, ESL UK CTO: In competitive gaming when using VR, letting the spectators see what the player is doing on stage is just as important as seeing the footage from in the game. Traditional eSports use cameras in-game to see player reactions, while in VR eSports they want to see realistic movements, such as crouching, jumping or even lying down.
Upping the workflow game
Stevens noted: Our old workflow wouldn't come close to being able to handle the number of cameras we used for this show. The task in front of us was huge.
Gamers get ready for action at the VR League finals
ESL UK delivered the production relying on a Black Magic Design workflow that featured the ATEM Constellation 8K, a product that enabled the gaming company to bring all the elements of play to viewers. The new ATEM Constellation 8K is an ultra HD live production switcher with 4 M/Es, 40 12G SDI inputs, 24 12G SDI aux outputs, four DVEs, 16 keyers, four media players, four multi viewers, two SuperSource and standards conversion on every SDI input. When switched to 8K, all these features combine to make a powerful 8K switcher.
Stevens said: The sheer size of the VR League show means that we needed a mixer bigger than our traditional Blackmagic ATEM 4M/E. Luckily Blackmagic has recently revealed their new ATEM 8K Constellation, and even though it was not shipping they sent us a model for us to get the show going with.
Why? Because our standard mixer allows for 20 inputs, while the VR League required 23 for cameras alone, noted Stevens on the scale of what ESL UK was trying to achieve.
The production included: 10 player cameras for constant access to see what position or actions the players were using in
Most recent headlines
04/09/2025
Monumental Sports & Entertainment (MSE), in collaboration with Dalet, has been a...
19/04/2025
SDVI, the leading platform provider for cloud-native media supply chains, today announced that the company earned multiple awards at the 2025 NAB Show, with two...
19/04/2025
Ateliere Creative Technologies, a leading GenAI media software solutions company, today announced that Dan Goman has stepped down as CEO and David Bortis, Ateli...
19/04/2025
As Director of Media and Aerial Production at Terrible Herbst Motorsports, Bryan Moore is setting new standards in off-road racing media coverage thanks to his ...
19/04/2025
A next-generation collaboration device that redefines connectivity for meeting environments
Lightware, an industry-leading manufacturer of signal management so...
19/04/2025
Calrec is today announcing that its True Control 2.0 is a Remote Production winner in the 2025 NAB Show Product of the Year Awards. This official awards program...
19/04/2025
Appear, a global leader in live production technology, proudly announces it has been recognised alongside NBCUniversal with the prestigious NAB Show Delivery Pr...
19/04/2025
Deity Microphones, a leader in innovative audio equipment, is proud to announce the expected release of our Ultra-Wide Band IFB to the market. The THEOS DIFB wi...
19/04/2025
A world renowned broadcaster and long-standing LiveU customer has successfully completed a series of live connectivity tests using LiveU's revolutionary, aw...
19/04/2025
BitFire (bitfire.tv), a longtime leader in live video transport, today announced dual NAB Show award wins at the 2025 NAB Show in Las Vegas. The company's M...
19/04/2025
BitFire (bitfire.tv), a longtime leader in live video transport, today announced three major award wins at the 2025 NAB Show, April 5-9, in Las Vegas. The compa...
19/04/2025
AI video discovery company Moments Lab and Satisfaction Group, a leading independent unscripted television production company, are proud to announce a unique st...
19/04/2025
As the media industry navigates the triple challenge of AI-driven production, distributed teams, and skyrocketing content demand, DigitalGlue s creative.space h...
19/04/2025
Network technology startup Miri Technologies Inc. capped off its tremendously successful NAB Show debut by winning two prestigious industry awards for its cutti...
19/04/2025
CINCINNATI Scripp's Nuvyyo USA has concluded a deal with Warner Bros. Discovery to bring 45 FAST channels to Nuvyyo's Tablo TV device....
19/04/2025
In a ruling that could have broader implications on the legality of regulatory agencies levying fines through administrative proceedings, the 5th U.S. Circuit C...
19/04/2025
WASHINGTON Federal Communications Commission chair Brendan Carr has blasted Comcast over MSNBC's coverage of the deportation of Kilmar Abrego Garcia in a so...
19/04/2025
Berklee NYC and NYC Media Launch Season 3 of Inside Power Station @BerkleeNYC This season features faculty member Arun Pandian as the new host and interviews ...
18/04/2025
Director Andrew Ahn, alongside actors Youn Yuh-jung and Joan Chen, takes a photo of the audience after the premiere of his film The Wedding Banquet at Eccles ...
18/04/2025
In a ruling that could have a major impact on the digital advertising market, a federal judge has ruled that Google has monopolized some types of advertising te...
18/04/2025
Broadcast and cable TV news outlets saw strong social media growth in March, according to new data from the social video analytics company Tubular Labs ....
18/04/2025
Berklee Student Yukai Yang Named 2025 Yamaha Young Performing Artist The drummer secured a spot among the elite winners in this years competition.
By
Maddie...
18/04/2025
Boston Conservatory Alums Bring Real Women Have Curves to Broadway The Latin American immigrant community takes center stage in a new musical featuring Tatian...
18/04/2025
WASHINGTON The FCC's call for public comments and suggestions on outdated regulations that it should be eliminated, has prompted a slew of fillings from bro...
18/04/2025
In a ruling that could have a major impact on the digital advertising market, a federal judge has ruled that Google has monopolized some types of advertising te...
18/04/2025
PEARL RIVER, N.Y. Global media solutions company Active Media Services (AMS) has formed a new relationship with VideoAmp, a measurement company for linear TV, c...
18/04/2025
Netflix reported generally positive results for first-quarter 2025, with revenue up 13% year-over-year to $10.543 billion and operating income growing by 27% to...
18/04/2025
NHL Playoffs 2025: TNT Sports Hits the Road for Onsite Productions With Mobile U...
18/04/2025
EVSs S bastien Verlaine on U.S. Expansion, Next-Generation Products Beyond replay, offerings also target asset management and media infrastructure By Ken Kersc...
18/04/2025
ESPN Unleashes 4DREPLAY as NCAA Women's Gymnastics Championships Hit ABC Men's championships to follow Saturday night on ESPN2 By Brandon Costa, Direct...
18/04/2025
Visualizing Victory: The Latest in AR, XR, and Virtual Production in Live Sports This panel discussion featured leaders from ESPN, CBS Sports, Warner Bros. Disc...
18/04/2025
NHL Playoffs 2025: With 16 Games in First Six Days, ESPN Deploys Variety of Remo...
17/04/2025
Emilie Blichfeldt attends the 2025 Sundance Film Festival premiere of The Ugly ...
17/04/2025
R-GPS gives warfighters a decisive battlefield advantage by punching through adv...
17/04/2025
This year's NAB Show in Las Vegas marked a noticeable shift in the priorities of media and broadcast organisations. Gone are the days of chasing flashy, or ...
17/04/2025
class=attachment-thumbnail size-thumbnail f-align-center alt= decoding=async data-lazy-srcset=https://www.antonbauer.com/wp-content/uploads/2024/12/Amy-Daniel-1...
17/04/2025
SAN JOSE, Calif. Roku and Adobe have announced that they are collaborating on a real time data platform made possible by a a new integration of the Roku Data C...
17/04/2025
NEW YORK Internet advertising revenues demonstrated strong growth in 2024, increasing 14.9% year-over-year to $258.6 billion, according to the IAB Internet Adv...
17/04/2025
SDVI Earns Both Product and Project of the Year Awards at 2025 NAB Show
Brie Clayton April 17, 2025
0 Comments
Left to right, Geoff Stedman, CMO, SDVI...
17/04/2025
Singapore Polytechnic Readies Aspiring AV Professionals for Live IP Productions ...
17/04/2025
Calrec Wins 2025 NAB Show Product of the Year Award for True Control 2.0
Brie Clayton April 17, 2025
0 Comments
Image: The Calrec True Control 2.o on ...
17/04/2025
In Return to Berklee, Lucius Looks Back and Moves Forward From mood boards to live demos, the alumni band gave students an exclusive look at the process behin...
17/04/2025
DirecTV's free streaming service MyFree DirecTV has just added another eight channels from NBCUniversal....
17/04/2025
LOS ANGELES The virtual production company GameChanger has announced that it is expanding its global footprint by bringing its virtual production technology to ...
17/04/2025
DENVER The International Broadcaster Coalition Against Piracy (IBCAP) has announced that it has developed a proprietary, automated software-based system to iden...
17/04/2025
Pixalate's new CTV Device Market Share report for Q1 2025 shows that Roku has the highest open programmatic CTV device market share in the United States, wi...
17/04/2025
Edward J. Lewis III Named Senior Vice President of Institutional Advancement Lewis has more than 20 years of industry experience, leading fundraising initiati...
17/04/2025
The Curling Group Puts On Inaugural Curling All-Star Game in Nashville The location in Music City is intended to broaden the sport's appeal By Dan Daley, ...
17/04/2025
April 17th, 2025 Press Materials Available Here
Tribeca Festival 2025 Announces TV & NOW Lineup
World Premieres and Exclusive Cast Panels with Apple TV '...
17/04/2025
SVG Sit-Down: Cisco's Bryan Bedford on Providing End-to-End Support for Clie...